AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Norway - Q2 2022
Explore the performance trends of the top 5 ultracasual games on iOS in Norway during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the ultracasual gaming sector on iOS in Norway saw varying performance trends across the top 5 apps. Here's a detailed look at their downloads, revenue, and active user metrics based on data from Sensor Tower.
Fill The Fridge! by Rollic Games experienced a notable fluctuation in weekly downloads, starting from approximately 8.7K at the end of March and dipping to around 3K in early May before recovering to 6.9K by the end of June. Weekly revenue for this app ranged between $133 and $279, peaking in mid-April. Active users showed a consistent upward trend, growing from 16.5K in late March to over 20K by the end of June.
Slime it: Slime Game Simulator from Slime4Fun had minimal downloads throughout the quarter, with a maximum of 2 downloads in a week. Despite this, the app maintained a steady revenue stream, fluctuating between $76 and $263 weekly. Active users slightly decreased from 535 in late March to 462 by the end of June.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. saw limited download activity, with weekly downloads generally staying below 20. The revenue also showed a declining trend, starting from $167 at the end of March and dropping to $34 by late June. This app had a negligible number of active users, peaking at 10 in mid-April.
World of Slime Simulator Games by Solid Apps INC had a peak in downloads in mid-April with 392 downloads but generally fluctuated between 50 and 374 downloads weekly. Revenue remained relatively stable, ranging from $41 to $94 weekly. Active users saw a significant increase from 159 in late March to 552 in late April, before experiencing a gradual decline to 191 by the end of June.
Diamond Painting ASMR Coloring by Crazy Labs had a steady increase in weekly downloads, reaching a peak of 157 in late May. Weekly revenue varied from $24 to $134, with a notable dip in early May. Active users grew from 107 in late March to a peak of 279 in late May, followed by a decline to 144 by the end of June.
For more detailed insights and trends on ultracasual games and other app categories, visit Sensor Tower.